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RESEARCH

応用言語学研究がMAISの基盤。

​ただ指導するだけでなく、ベストな指導ができているか、カリキュラムをどう変えるべきか、世界最先端の研究に取り組みながら、また他の研究者から学びながら、常に前進。

Research Interest (研究分野)

The use of games and gamification in L2 pedagogy and the role of teachers as CALL designers.

第2言語(L2)教育学におけるゲームとゲーミフィケーションの使用、およびCALL(Computer Assisted Langugage Learning)デザイナーとしての教師の役割。

Publications (文献)
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Articles and Chapters in Progress (執筆中の文献)

​​Barcomb, M. (in preparation). Someday I want to go to the Guggenheim! A case study on leveraging                    desktop virtual reality to support adolescent foreign language enjoyment. System.

 

Barcomb, M. (in preparation). Exploring young learners’ foreign language enjoyment in a gamified                   online course: A longitudinal study. CALICO.

 

Barcomb, M., & Cardoso W. (accepted). Teachers as CALL designers: Exploring perceptions of                          customization and approaches to designing materials. Computer Assisted Language Learning.

Conference Presentations (学会発表)

[アメリカ合衆国、オーランド]

Barcomb, M. & Raissadat, H. (2023). Adapting the technology acceptance model scale for generative AI:    Assessing perceptions among university faculty and students. Paper accepted for presentation at    the first annual Teaching & Learning with AI conference at University of Central Florida in    Orlando, FL.

 

[アメリカ合衆国、ヒューストン]

Barcomb, M. & Iwashita, M. (2023). Young learners’ foreign language enjoyment in a game-informed    system: A longitudinal study. Paper submitted for presentation at the annual meeting of the    American Association for Applied Linguistics in Houston, TX.

[カナダ, ロンゲール] 

Barcomb, M. (2023). Building gamified Moodle courses to stimulate self-determined behaviors. Paper                presented at the annual meeting of I-MERSION CP in Longueil, Québec.

 

[フィンランド, レイキャヴィーク]

Barcomb, M. (2022). I found the fish in Pronunciaton Quiz #3! Examining young learners’ L2                                    pronunciation and foreign language enjoyment in a game-informed site. Paper presented at the                annual meeting of the European Association of Computer Assisted Language Learning in                            Reykjavik, Finland.

 

[スペイン、バロセロナ]

Barcomb, M. (2022). The Effects of Gamification on young Japanese EFL learners’ pronunciation                                    practice: Examining oral production, metaphonological awareness, and learner strategies. Paper                      accepted [canceled due to COVID-19] for presentation at the tri-annual meeting of New Sounds                L2 phonetics, phonology, and pronunciation conference in Barcelona, Spain.

 

[アメリカ合衆国、シアトル]

Barcomb, M. (2022). Why is this your favorite place to go? Exploring young learners’ foreign language                          enjoyment and perceptions of immersive virtual reality. Paper presented at the annual meeting                      of the Computer Assisted Language Instruction Consortium (CALICO) in Seattle, WA.

 

[カナダ, モントリオール

Barcomb, M. & Cardoso, W. (2021). Training pre-service teachers to customize digital materials for                              second language instruction: Exploring approaches to design and perceptions of customization.                         Paper presented at the annual meeting of the International Conference on Second Language                    Pedagogies (ICSLP). McGill and Concordia University, Montréal, QC. 

 

[デンマーク, コペンハーゲン]

Barcomb, M. & Cardoso, W. (2020). Training pre-service teachers to customize C/MALL materials:                                Empowering prospective teachers to create their own digital resources. Paper accepted                                      [canceled due to COVID-19] for presentation at European Association for Computer-Assisted                    Language Learning (EUROCALL). University of Copenhagen, Copenhagen, Denmark.

[アメリカ合衆国、ニューヨーク]

Barcomb, M. & Cardoso, W. (2019). Building gamified mobile assisted language learning materials:                            Stimulating out-of-class L2 speech. Paper presented at the MOBILLE Language Learning                                Experience International Conference in New York, NY.

 

[アメリカ合衆国、ニューヨーク]

Barcomb, M., Grimshaw, J., & Cardoso, W. (2019). I can do that!? Introducing teachers to the world of                        customizable MALL resources. Paper presented at the MOBILLE Language Learning Experience                    International Conference in New York, NY.

 

[アメリカ合衆国、デンバー]

Barcomb, M. (2018). Gamifying Moodle to create extracurricular L2 speaking opportunities. Paper                              presented at the annual United States Moodle meeting for practitioners and researchers in                      Denver, CO.

 

[フィンランド, ユバスキュラ]

Barcomb, M., Grimshaw, J., & Cardoso, W. (2018). Teachers as MALL engineers: Adapting, modifying,                          and creating mobile materials. Paper presented at the annual meeting of the European                                Association of Computer Assisted Language Learning in Jyvaskyla, Finland.

 

[カナダ, トロント

Barcomb, M. (2017). Don’t quit now! Monitoring learner volatility and willingness to communicate in a                        gamified course. Paper presented at the annual meeting of Canadian Association of Applied                      Linguistics in Toronto, ON.

 

[イギリス, サウサンプトン] 

Sheepy, E., & Barcomb, M. (2017). Let’s gamify Our Class! Gamifying CALL materials without neglecting                 educational theory. Paper presented at the annual meeting of the European Association of                       Computer Assisted Language Learning in Southampton, UK.

 

[デンマーク, オーフス]

Barcomb, M., & Cardoso, W. (2016). Rock or lock? The acquisition of L2 English in a gamified online                            system: Focus on onset /r/ and /l/. Paper presented at the tri-annual meeting of New Sounds L2                  phonetics, phonology, and pronunciation conference in Aarhus, DK.

 

[カナダ, モントリオール

Barcomb, M. (2016). Developing L2 Willingness to Communicate and Self-Regulation in a Gamified                              Course: Young Japanese Learners’ Perceptions. Paper presented at the annual meeting of                                Supportive Active Learning & Technological Innovation in Studies of Education in Montreal, QC.

 

[アメリカ合衆国、オーランド]

Barcomb, M. (2016). But that’s not on the test! The effects of a gamified Moodle course on Japanese L2                        learners’ willingness to communicate in English. Paper present at the annual meeting of the                          American Association for Applied Linguistics in Orlando, FL.

 

[カナダ, モントリオール] 

Barcomb, M. (2015). Gamifying Moodle for foreign language teaching. Paper presented at the annual                      meeting of the Canadian Moodle Moot in Montreal, QC.

[カナダ, トロント] 

Barcomb, M. (2015). Skype assisted language teaching: The effect of Skype teaching on Japanese L2    learners’ English pronunciation. Paper presented at the annual meeting of American                             Association for Applied Linguistics in Toronto, ON.

学校や英語教室、または企業様で、エドテックや英語学習分野において研究依頼やご質問のある方、お気軽にご連絡ください。

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